> ## Documentation Index
> Fetch the complete documentation index at: https://bunnynet-cb9733c2-stream-player-framework-guides.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Use Bunny Player with Svelte and SvelteKit

> Embed the Bunny Stream player in a Svelte or SvelteKit app and control playback with player.js events and methods.

The Bunny Player is an iframe, and [player.js](https://github.com/embedly/player.js) gives you a `Player` object for talking to it over `postMessage`. This guide builds a `BunnyPlayer` component with Svelte 5 runes that renders the iframe, forwards its events as callback props, and hands you that object.

The component also works under SvelteKit server rendering. player.js is imported in `onMount`, because it reads `window` when imported, and the iframe renders only after the library is available, because a `Player` has to exist before its iframe finishes loading.

## Quickstart

<Steps>
  <Step title="Install player.js">
    <CodeGroup>
      ```bash npm theme={null}
      npm install player.js
      ```

      ```bash pnpm theme={null}
      pnpm add player.js
      ```

      ```bash yarn theme={null}
      yarn add player.js
      ```

      ```bash bun theme={null}
      bun add player.js
      ```
    </CodeGroup>

    player.js ships without types. Add a declaration file anywhere your `tsconfig.json` includes, for example `player.js.d.ts`. It covers the methods and events the Bunny Player supports:

    ```ts player.js.d.ts theme={null}
    declare module "player.js" {
      export type PlayerEvent =
        | "ready"
        | "play"
        | "pause"
        | "ended"
        | "timeupdate"
        | "progress"
        | "seeked"
        | "error"
        | "playbackratechange";

      export type TimeUpdate = { seconds: number; duration: number };
      export type Progress = { percent: number; seconds: number; duration: number };
      /** Present when a command fails. Empty when the media itself errors. */
      export type PlayerError = { code: number; msg: string };

      export class Player {
        constructor(iframe: HTMLIFrameElement | string);

        on(event: "ready", callback: () => void): void;
        on(event: "timeupdate", callback: (data: TimeUpdate) => void): void;
        on(event: "progress", callback: (data: Progress) => void): void;
        on(event: "playbackratechange", callback: (rate: number) => void): void;
        on(event: "error", callback: (error?: PlayerError) => void): void;
        on(event: PlayerEvent, callback: (data?: unknown) => void): void;
        off(event: PlayerEvent, callback?: (...args: unknown[]) => void): void;
        supports(kind: "method" | "event", name: string | string[]): boolean;
        /** Send a raw command, for methods player.js does not expose such as setPlaybackRate. */
        send(message: { method: string; value?: unknown }): void;

        play(): void;
        pause(): void;
        mute(): void;
        unmute(): void;
        setVolume(percent: number): void;
        setCurrentTime(seconds: number): void;
        setLoop(loop: boolean): void;

        getPaused(callback: (paused: boolean) => void): void;
        getMuted(callback: (muted: boolean) => void): void;
        getVolume(callback: (percent: number) => void): void;
        getDuration(callback: (seconds: number) => void): void;
        getCurrentTime(callback: (seconds: number) => void): void;
        getLoop(callback: (loop: boolean) => void): void;
      }

      const playerjs: { Player: typeof Player };
      export default playerjs;
    }
    ```
  </Step>

  <Step title="Create the component">
    ```svelte src/lib/components/BunnyPlayer.svelte theme={null}
    <script lang="ts">
      import { onMount } from "svelte";
      import type { Player, TimeUpdate } from "player.js";

      type PlayerJs = (typeof import("player.js"))["default"];

      type Props = {
        libraryId: string;
        videoId: string;
        /** Player parameters such as autoplay, muted, captions, or t. */
        params?: Record<string, string | number | boolean>;
        title?: string;
        onready?: (player: Player) => void;
        onplay?: () => void;
        onpause?: () => void;
        onended?: () => void;
        ontimeupdate?: (time: TimeUpdate) => void;
      };

      let {
        libraryId,
        videoId,
        params = {},
        title = "Video player",
        onready,
        onplay,
        onpause,
        onended,
        ontimeupdate,
      }: Props = $props();

      let playerjs: PlayerJs | null = $state.raw(null);
      let iframe: HTMLIFrameElement | undefined = $state();

      const src = $derived.by(() => {
        const query = new URLSearchParams(
          Object.entries(params).map(([key, value]) => [key, String(value)]),
        ).toString();
        return `https://player.mediadelivery.net/embed/${libraryId}/${videoId}${query ? `?${query}` : ""}`;
      });

      onMount(async () => {
        // player.js reads window when imported, so load it in the browser only.
        playerjs = (await import("player.js")).default;
      });

      // Runs for every new iframe element, right after it is inserted
      // and before it has finished loading.
      $effect(() => {
        if (!playerjs || !iframe) return;

        // player.js has no teardown API. This flag stops stale listeners
        // from firing after the video changes or the component unmounts.
        let active = true;
        const player = new playerjs.Player(iframe);

        player.on("ready", () => active && onready?.(player));
        player.on("play", () => active && onplay?.());
        player.on("pause", () => active && onpause?.());
        player.on("ended", () => active && onended?.());
        player.on("timeupdate", (time) => active && ontimeupdate?.(time));

        return () => {
          active = false;
        };
      });
    </script>

    {#if playerjs}
      {#key src}
        <iframe
          bind:this={iframe}
          {src}
          {title}
          class="bunny-player"
          allow="autoplay; encrypted-media; picture-in-picture; fullscreen"
          allowfullscreen
        ></iframe>
      {/key}
    {:else}
      <!-- Hold the space until player.js is loaded so the iframe cannot
           finish loading before the Player exists. -->
      <div class="bunny-player" aria-hidden="true"></div>
    {/if}

    <style>
      .bunny-player {
        display: block;
        width: 100%;
        height: auto;
        aspect-ratio: 16 / 9;
        border: 0;
        background: #000;
      }
    </style>
    ```

    `{#key src}` replaces the iframe when the video changes, so the effect runs again with a fresh `Player`. The callback props are read inside the event handlers, so passing a new inline function doesn't re-create the player.
  </Step>

  <Step title="Render a video">
    Load the video ID in `+page.server.ts` and pass it through `data`:

    ```svelte src/routes/lessons/[id]/+page.svelte theme={null}
    <script lang="ts">
      import BunnyPlayer from "$lib/components/BunnyPlayer.svelte";
      import { PUBLIC_BUNNY_LIBRARY_ID } from "$env/static/public";

      let { data } = $props();
    </script>

    <h1>{data.lesson.title}</h1>

    <BunnyPlayer
      libraryId={PUBLIC_BUNNY_LIBRARY_ID}
      videoId={data.lesson.videoId}
      params={{ autoplay: false, preload: true }}
      onended={() => console.log("Video finished")}
    />
    ```

    The library ID already appears in every embed URL, so a `PUBLIC_` variable is fine. `params` accepts any [player parameter](/stream/embedding#supported-parameters), such as `captions`, `t`, or `muted`.
  </Step>
</Steps>

## Control playback

`onready` hands you the `Player`. Keep it in state and call its methods from your own controls:

```svelte theme={null}
<script lang="ts">
  import type { Player } from "player.js";
  import BunnyPlayer from "$lib/components/BunnyPlayer.svelte";

  let player: Player | null = $state.raw(null);
  let playing = $state(false);
</script>

<BunnyPlayer
  libraryId="12345"
  videoId="your-video-guid"
  onready={(instance) => (player = instance)}
  onplay={() => (playing = true)}
  onpause={() => (playing = false)}
/>

<button onclick={() => (playing ? player?.pause() : player?.play())}>
  {playing ? "Pause" : "Play"}
</button>
<button onclick={() => player?.setCurrentTime(0)}>Restart</button>
<button onclick={() => player?.mute()}>Mute</button>
```

Getters take a callback, because the answer comes back from the iframe:

```ts theme={null}
player?.getCurrentTime((seconds) => console.log(seconds));
player?.getDuration((seconds) => console.log(seconds));
```

The `player.js` package on npm has no playback speed method, so send the command directly. The build bunny.net hosts adds `setPlaybackRate()` and `getPlaybackRate()`; see [Methods](/stream/playback-api#methods).

```ts theme={null}
player?.send({ method: "setPlaybackRate", value: 1.5 });
```

Browsers block unmuted `play()` until the viewer has interacted with the page, so call `mute()` first if playback has to start without a click. [Playback control API](/stream/playback-api) lists every method and event.

## Track progress

`timeupdate` fires several times a second with `{ seconds, duration }`. Throttle it before writing to your backend, for example through an API route:

```svelte theme={null}
<script lang="ts">
  import BunnyPlayer from "$lib/components/BunnyPlayer.svelte";

  let { videoId, resumeAt }: { videoId: string; resumeAt?: number } = $props();
  let lastSaved = 0;

  async function save(seconds: number, duration: number) {
    await fetch(`/api/progress/${videoId}`, {
      method: "POST",
      body: JSON.stringify({ seconds, duration }),
    });
  }
</script>

<BunnyPlayer
  libraryId="12345"
  {videoId}
  params={resumeAt ? { t: resumeAt } : {}}
  ontimeupdate={({ seconds, duration }) => {
    if (seconds - lastSaved < 5) return;
    lastSaved = seconds;
    save(seconds, duration);
  }}
/>
```

Pass the saved position back as the `t` parameter to resume from there.

## Multiple players on one page

player.js matches the `ready` message to an iframe by its `src`, so two iframes with identical URLs confuse it. Give each one a parameter the player ignores, such as `params={{ instance: crypto.randomUUID() }}` computed once per component.

## Load player.js from the CDN instead

To skip the npm dependency, load the hosted build in `src/app.html`:

```html src/app.html theme={null}
<script src="https://assets.mediadelivery.net/playerjs/playerjs-latest.min.js"></script>
```

Replace the dynamic import in `onMount` with `playerjs = window.playerjs` and declare the global in `src/app.d.ts`:

```ts src/app.d.ts theme={null}
declare global {
  interface Window {
    playerjs: (typeof import("player.js"))["default"];
  }
}

export {};
```

## Troubleshooting

<AccordionGroup>
  <Accordion title="ReferenceError: window is not defined">
    player.js is being imported during server rendering. Keep `import("player.js")` inside `onMount`. A static `import playerjs from "player.js"` at the top of the script block runs on the server in SvelteKit.
  </Accordion>

  <Accordion title="onready never fires">
    The iframe finished loading before the `Player` existed. Render the iframe only after player.js has loaded, as the component above does, so both happen in the same update.
  </Accordion>

  <Accordion title="Events fire twice after changing the video">
    Every `Player` adds a `message` listener to `window` that is never removed. The `active` flag in the effect cleanup keeps stale instances quiet, so check that yours flips it.
  </Accordion>

  <Accordion title="The iframe shows a 403">
    The library's allowed domains, direct access block, or token authentication is rejecting the embed. See [Embedding restrictions](/stream/embedding#embedding-restrictions).
  </Accordion>
</AccordionGroup>
